Daily Motion Link – http://dai.ly/x38qzq8

The following documentary explores research done that looks at both the negative and positive influences that video games may have.

Out of the six researches mentioned below and in the documentary, choose two (one negative and one positive) and write up a Research Case Study sheet.

Think about the following points when discussing the case studies.

  • Know the name of the researcher, and also the name of the research.
  • Be clear of the type of research that was done (check your textbook for different types) and the methodology (how it was carried out).
  • What does the research suggest about the nature and extent of media influence (how and how much)
  • What do you believe the strengths and weaknesses of the study are?
  • What theory does the research comfortably lend itself to?

Research One: The effect of video game violence on physiological desensitization to real-life violence (Carnagey, Anderson, Bushman)

Article – http://www.public.iastate.edu/~nscentral/news/06/jul/desensitized.shtml

Research (read the Abstract) – https://public.psych.iastate.edu/caa/abstracts/2005-2009/07cab.pdf

 

Research Two: Does Media Violence Predict Societal Violence? It Depends on What You Look at and When (Ferguson)

Article – https://www.theguardian.com/technology/2014/nov/10/video-games-violent-study-finds

Press Release – http://www.eurekalert.org/pub_releases/2014-11/ica-nlf102814.php

Research – https://www.researchgate.net/publication/267875432_Does_Movie_or_Video_Game_Violence_Predict_Societal_Violence_It_Depends_on_What_You_Look_at_and_When

 

Research Three: Competence-Impeding Electronic Games and Players’ Aggressive Feelings, Thoughts, and Behaviours (Przybylski) 

Article – http://www.rochester.edu/newscenter/frustration-in-mastering-video-games-linked-to-aggression/

Research – http://selfdeterminationtheory.org/wp-content/uploads/2015/01/2014_PrzyDeciRigbyRyan_JPSP.pdf

 

Research Four: Increasing Speed of Processing With Action Video Games (Bavelier)

Article – http://www.rochester.edu/newscenter/playing-action-video-games-can-boost-learning-78452/

Research – http://www.ncbi.nlm.nih.gov/pmc/articles/PMC2871325/

 

Research Five: Video game training enhances cognitive control in older adults (Gazzaley)

Article – http://www.nature.com/news/gaming-improves-multitasking-skills-1.13674

Research – http://www.nature.com/nature/journal/v501/n7465/full/nature12486.html